SALVE A NAVE, EDUCATIONAL CHILDREN’S PLATFORM
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Abstract
The increasing access to digital technologies among Brazilian children creates significant opportunities for new forms of learning. The “Salve a Nave” project proposes an educational digital game for early literacy students, developed using the Unity platform and based on the BNCC. The game integrates content from mathematics, Portuguese, science, geography, and environmental education into interactive challenges that foster logical reasoning, problem-solving, and student protagonism. In addition to pre-set stages, teachers can create customized activities to adapt the game to specific pedagogical needs. Preliminary results indicate increased engagement, better content retention, and active participation
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